The same resource as Standard. Same features, same updates, same support. Nothing escrowed.
What Open adds
- server/main.lua and client/main.lua readable and editable
- Never re-encrypted on update. What you fork stays forked
- Add your own effects, exports and hooks against the core, not just around it
- The interface ships prebuilt in web/ on both editions and is themed from config/theme.json:
- colours, fonts, scale, node shape, size, spacing, labels and motion, no rebuild, no restart.
Everything Standard has
- 5 disciplines, 40 ready-made skills, 20 effects wired to real game natives
- In-game tree editor with undo/redo, drag-and-drop and JSON import/export, published live
- Admin panel with online and offline player search, ace-gated and logged
- Point caps, mutually exclusive branches, 20 ranks per node, prestige, configurable respec
- Gating by level, job, gang, any-parent or all-parents
- Qbox, QBCore, ESX and standalone bridges, all open
- Retheme from config/theme.json with no rebuild, or rebuild from source
- Full export and event API, statebag mirroring
- Server-authoritative validation and rate limiting on every write
- 0.00ms idle, no ticks while the UI is closed
Requirements
ox_lib, oxmysql, FiveM server build 3095 or newer.
Licence
One server. Lifetime updates and support. Reselling, re-uploading or shipping this inside another paid resource is not permitted. Open means readable, not redistributable.